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"Patrick Hagerty" <pat### [at] daeoria org> wrote in message
news:43655054.BFA2ECB2@daeoria.org...
> OK. I tried it. It worked.
>
> I was simply failing to think in three dimensions. A plane is two
> dimensional,
> a box is three dimensional. That's what I get for doing most of my
> POV-Ray
> work in the evening after a day of mind numbing work.
>
> Thanks again.
Hello Pat,
Not meaning to be a pain, and it doesn't impact your gem solution, but just
to explain pedantically in order to be safe... In PovRay's Constructive
Solid Geometry, a plane is considered a 3-Dimensional object - ie. like a
box, the plane has an inside and an outside, except the inside of a plane
extends infinitely. A triangle or polygon, however is two-dimensional - it
has no inside nor outside.
If you invert the normal of the plane, eg, from y to -y, the plane will look
identical, however "inside" and "outside" are reversed. This will make a
big difference to the behaviour of unions, intersections and differences.
It also impacts on media.
Cheers,
Brian
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