First of all you always have the option of being a non-purist and just make
a
union{
your_blob_object
difference{sphere{}
slightly smaller sphere{}
cylinder{}
}
and then rotate this differenced object as you would an eyelid.
Secondly, you could make the object that cuts the eye-hole rotate itself,
then you could just give eyelashes the same transform as the eyelid.
Nekar Xenos wrote:
> I am designing a character, mainly with blobs. I want to add eyelashes but
> I have trouble determining where to put the lashes.
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