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Thomas de Groot wrote:
> ... and so we are condemned to fly over the Ringworld and never be able to
> land! <sniff> :-)
>
> Indeed, like Mike Williams wrote, one can plug the hole. I think that for
> any close up view, a combination of the larger view with a detailed scene is
> needed. The boundaries would be hardly visible (with some care).
>
> Thomas
>
>
Ok, I got it. The problem is in the source file cones.cpp. It declares
a constant called Cone_Tolerance to be 1.0e-6. When I change this to
1.0e-9, I can move the camera down to 0.1 without problems. I see the
same artifacts at 0.01. I may be able to reduce it further.
I can provide an unofficial Windows executable to anyone who wants to
try it.
David Buck
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