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David Buck wrote:
>> Would more scaling down help? My model has currently a radius of
>> 95,000 pov
>> units, but also translated 95,000 units to keep the camera near the
>> origin.
>> It is possible to scale everything down more of course, without
>> changing the
>> aspect of the scene...
>>
>> Thomas
>>
>
> That's one possibility but it might not work. The problem may be the
> relative scales of the scene. If you scale it down to 95,000 pov units
> you'll want scale the camera position as well which may cause the same
> problems in calculations. I suspect the problem is having a camera so
> close to a relatively huge object no matter what the scale is. You may
> have the same problem with an ordinary scene and moving the camera to
> 0.00000001 pov units from an object.
>
> Keep in mind, this is educated speculation since I haven't actually
> tested this particular scenario, but I suspect it's causing a problem.
> Try scaling down the world and see what happens, but I suspect you'll
> have the same problem. Changing EPSILON may be the only realistic answer.
>
> David Buck
I just tried it - scaling the scene has no effect on the problem.
David
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