POV-Ray : Newsgroups : povray.binaries.images : My own radiosity implementation : Re: My own radiosity implementation Server Time
5 Nov 2024 06:20:18 EST (-0500)
  Re: My own radiosity implementation  
From: Tek
Date: 28 Oct 2005 13:04:28
Message: <43625a1c$1@news.povray.org>
Very impressive.

By sheer coincedence we've been having some problems with our radiosity at 
the games company I work at (Naughty Dog), so I'd be really interested in 
knowing some technical details: How many vertices are in the scene? What 
radiosity method are you using? It looks too smooth to just be gathering 
photons. Have you applied any filters to the result to make it so smooth?

Cheers,
Tek
http://evilsuperbrain.com


"Slime" <fak### [at] emailaddress> wrote in message 
news:4361ffbf@news.povray.org...
> This isn't POV-Ray. I just wanted to share an image I'm proud of. This is 
> a
> screenshot from a level editor for a game I'm working on, showing off my 
> own
> implementation of radiosity. Lighting is calculated per-vertex.
>
> Only one iteration has been done, and it took 10 or 15 minutes to run, so 
> I
> have some work to do to make it more efficient...
>
> Time for bed.
>
> - Slime
> [ http://www.slimeland.com/ ]
>
>
>


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