Mike Williams wrote:
> Wasn't it Tail Kinker who wrote:
>
>>I'd like to take a map of a planet and wrap it around a sphere. I thought
>>that perhaps the image_map texture was the way to go, but nope - it
>>doesn't work the way I thought. (Shoulda read the manual...it works
>>*exactly* as advertised.)
>>
>>Any ideas on how to handle such a hack? The map is in Mercator's
>>projection.
> All the methods of wrapping an image map round a sphere use the same
> "cylindrical projection" method:
>
This mean the image x/y-Coordinates are not
interpreted as theta/phi in spherical coordinates?
I always thought it would work this way.
Please correct me if I'm wrong.
Sebastian
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