|
|
Anthony D. Baye wrote:
> I've been working with a tutorial on the trace() function in conjunction
> with a random placement macro. I'm getting some great results, but I was
> wondering: Is there any way to make my macro take into account the objects
> it's already placed on the surface, such that there would not be any
> overlaps? I'd like to be able to have the objects pile up as more of them
> are generated.
You can declare an union with copies of the placed objects, without
using it on the scene, just for trace() test purposes on next calls to
the macro.
--
Jaime
Post a reply to this message
|
|