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Tim Cook <z99### [at] bellsouth net> wrote:
> > There are no solids in povray. Everything is a surface.
> What of media?
Media does not act like an object. It cannot reflect nor refract rays,
nor it has a surface other than defined by a true object. You cannot
have a media "object" all by itself; either it is contained by a true
object or it occupies the entire universe.
> (And according to dictionary.com, there most certainly
> are solids in POVRay; "of or relating to three-dimensional geometric
> figures or bodies", "a geometric figure having three dimensions")
POV-Ray only handles surfaces, not solid objects. It's basically
impossible to handle solid objects with raytracing.
What's the difference, you might ask? The difference is that when you
apply a texture to an object, the texture is applied to the surface only
(because the object is a surface, nothing more). This is evident when
parts of the texture are transparent.
It's also evident when you clip an object.
--
- Warp
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