POV-Ray : Newsgroups : povray.binaries.images : Cars : Re: Cars Server Time
5 Nov 2024 06:19:21 EST (-0500)
  Re: Cars  
From: scott
Date: 19 Oct 2005 05:51:35
Message: <43561727$1@news.povray.org>
Sebastian H. wrote:
> scott wrote:
>>> scott spake:
>>>
>>>
>>>> Recently I've been working on converting the 3D models in my
>>>> current favourite game to POV format.  The files are stored in
>>>> some binary format that is quite complex, and the textures are in
>>>> .dds format. Anyway, I've been writing some C++ code to write out
>>>> a POV file.  As you can see the geometry is done, but I'm still
>>>> working on getting the textures converted automatically.
>>>>
>>>> This model has ~10k triangles.
>>>
>>> VERY nice!
>>>
>>> Beware the lawyers, though...:)
>>
>>
>> Well the website for the game has "programmers information" for the
>> file formats, so I guess they won't mind :-)
>>
> There's a legal difference between the data description and the actual
> data which makes up the artwork. The former one may be free or open
> but the latter one I would handle with care.

No, in this case the mesh and artwork is free.  The mesh data is actually
included in a separate download from their site, and the artwork you can get
from the free demo of the game in jpeg format.  Or you could just make your
own artwork, they give you blank templates of the textures.

> E.g. ID-Software published the whole sourcecode for their quake
> series games but the for artwork (models, maps, textures) one
> still has to pay for.


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