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> scott spake:
>
>> Recently I've been working on converting the 3D models in my current
>> favourite game to POV format. The files are stored in some binary
>> format that is quite complex, and the textures are in .dds format.
>> Anyway, I've been writing some C++ code to write out a POV file. As
>> you can see the geometry is done, but I'm still working on getting
>> the textures converted automatically.
>>
>> This model has ~10k triangles.
>
> VERY nice!
>
> Beware the lawyers, though...:)
Well the website for the game has "programmers information" for the file
formats, so I guess they won't mind :-)
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