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scott spake:
> Recently I've been working on converting the 3D models in my current
> favourite game to POV format. The files are stored in some binary format
> that is quite complex, and the textures are in .dds format. Anyway, I've
> been writing some C++ code to write out a POV file. As you can see the
> geometry is done, but I'm still working on getting the textures converted
> automatically.
>
> This model has ~10k triangles.
VERY nice!
Beware the lawyers, though...:)
--
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions
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