s.day wrote:
> "scott" <sco### [at] spamcom> wrote:
>> Recently I've been working on converting the 3D models in my current
>> favourite game to POV format. The files are stored in some binary
>> format that is quite complex, and the textures are in .dds format.
>> Anyway, I've been writing some C++ code to write out a POV file. As
>> you can see the geometry is done, but I'm still working on getting
>> the textures converted automatically.
>>
>> This model has ~10k triangles.
>
> That looks great and what a cool way to get hold of some decent
> models. (Not sure about the copyright law though ;-)
>
> Can't wait to see a POV render of this with full textures etc..
A reflective car over a checkered plane :-)
Need to work on a good setting for it though, what you see is five minutes
work! A WIP definitely.
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