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I am trying to design a scene wherein a cell (like the ones in our body)
is filled with granular cytoplasm. I managed to achieve this effect by
filling the interior of the cell with hundreds of small spheres.
However, this is a lot of work, and makes rendering quite slow. I was
wondering if there was a way to setup media or interior commands which
create granular media - i.e. media with large particles, rather then the
small fog-like particles.
I read through the media tutorial and help files, but couldn't find
anything close to this.
Thanx in advance
Bryan
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