Recently I've been working on converting the 3D models in my current
favourite game to POV format. The files are stored in some binary format
that is quite complex, and the textures are in .dds format. Anyway, I've
been writing some C++ code to write out a POV file. As you can see the
geometry is done, but I'm still working on getting the textures converted
automatically.
This model has ~10k triangles.
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