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If you have the same amount of vertices as you have normals, the mesh will
use the first vertex with the first normal, the second vertex with the
second normal and so on.
But, if you have tons of the same normal (e.g. in a very planar mesh, you
might have lots of <0,1,0> normals), you can use normal_indices. For every
triangle defined with face_indices, you'd need to index which normals you
want to use.
Regards,
Tim
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
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