POV-Ray : Newsgroups : povray.general : how to make the mesh looks more reality and smooth? : Re: how to make the mesh looks more reality and smooth? Server Time
1 Aug 2024 12:23:08 EDT (-0400)
  Re: how to make the mesh looks more reality and smooth?  
From: Tim Nikias
Date: 10 Oct 2005 07:20:31
Message: <434a4e7f$1@news.povray.org>
If you have the same amount of vertices as you have normals, the mesh will
use the first vertex with the first normal, the second vertex with the
second normal and so on.

But, if you have tons of the same normal (e.g. in a very planar mesh, you
might have lots of <0,1,0> normals), you can use normal_indices. For every
triangle defined with face_indices, you'd need to index which normals you
want to use.

Regards,
Tim

-- 
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>


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