POV-Ray : Newsgroups : povray.general : 3d Studio Max 5 : Re: 3d Studio Max 5 Server Time
1 Aug 2024 12:26:25 EDT (-0400)
  Re: 3d Studio Max 5  
From: David El Tom
Date: 8 Oct 2005 03:41:25
Message: <43477825@news.povray.org>
ITM wrote:
> I've searched all over the site and still cannot answer the question: does
> POV-Ray support 3d studio max? Are there any conversions that I can make in
> MAX that will allow me to bring it into POV-Ray? Or can I bring them (the
> 3ds Max files) into another program supported by POV-Ray. I really could
> use a clear answer. Thank you.
> 
> 
Hi,

I don`t know much about 3dsMax, but as far as I renember it is a scan 
line renderer with support for raytracing through additional packages. 
Internaly all objects are handled as mesh instances. This differes from 
the approach that povray takes, as it uses analytical solutions of the 
most geometrical shapes supported. So a sphere is a sphere in povray and 
not a mesh approximating a sphere. The base to interact with povray is 
its own scripting language called SDL (scene description language).

To your fortune povray supports also mesh objects (see docs on mesh & 
mesh2) formed by triangular facettes. As it should be possible to export 
your objects/scene in various mesh formates you should take a look at
  PoseRay (http://mysite.verizon.net/sfg0000/)
A tool to convert various mesh formats mainly into povray code.

hope I could help
... dave


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