> They are created
> in mesh based on splines all derived from a sort of axial backbone
> spline which is bent randomly. A dozen random instances of the fish are
> created and stored then instanced randomly. I also calculated the UV's
> and generated a crude template for painting the image and bump maps.
Jim I am doing something amazingly similar with fish and splines right
now (although the project is on hold until school breaks). You seem to
have been able to write it much faster than I have though.
The render look fantastic! Your shark could use a bit of wear though.
Most good sized sharks have a few nicks in them. Stunning nonetheless
though.
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