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> Any suggestions would be helpful.
For one, try Arbaro to generate just a handful of mesh2-trees:
http://arbaro.sourceforge.net/
Then (shameless plug, I know) you might want to have a look at my
Surcoat-Macros to automate the placement of the trees.
http://www.nolights.de/download.html#surcoat
But, if you want to do it yourself, you could simply use trace() to sample a
heightfield and thus gather positions for your trees, though you'd have to
take care not to place them too closely.
Mesh2-objects are only saved once to the memory, and then instanced,
requiring just a few dozens bytes to place the same tree again. With a
handful of trees, rotated about the y-axis, it is virtually impossible to
tell them apart, unless they have obvious flaws (like a single, thick branch
or such).
There's also a thread that might be of interest to you:
http://news.povray.org/povray.binaries.images/thread/%3C43236855%40news.povray.org%3E/?ttop=218917&toff=50
Regards,
Tim
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
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