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You go about it by creating a mesh the represents the
tree. You can then use POV-Ray to copy the mesh
all over the scene without setting your computer on fire.
Stefan
"Anthony D. Baye" <Sha### [at] hotmail com> skrev i meddelandet
news:4346d3e4@news.povray.org...
> Put quite simply, how do I go about it?
>
> I've tried making trees singly, before now, but I always run into memory
> issues when loading them. For my current project, I need not one, but a
> whole bunch of trees. Preferably, a moderately dense Deciduous forest.
>
> So I was wondering if there was a way to fill a large area with trees.
> Ideally it would be nice to have them conform to a landscape as well, but
> I try not to be greedy.
>
> Any suggestions would be helpful.
>
>
> A.D.B.
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