A different technique for achieving blurred shadows would be to use
radiosity. Its quite hard to make a point light produce fuzzy shadows.
On the other hand, its quite hard for radiosity to produce razor sharp
shadows. Try lighting your scene with pure radiosity with an ambient
box replacing the area light. If you keep the error bound high, say 1
or so, the shadowed areas should be more than blurred. This method will
require much more tweaking than conventional lighting but I think you
can definitely achieve what you are after.
Skip
Post a reply to this message
|