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> Sounds mostly like the camera_view pigment to me:
Would it be possible to have such a portal (A patch of Chris Huff called
it like this IIRC) working in both directions? Following example:
A scene with just a plane in it, and on the plane stands a door frame.
Through the door you can see a room, but it's clear that the door must
be a portal, because you can see that the room itself is not on the
plane. Up to this it could be done with the camera_pigment. But imagine
I want a light_source in the room to shine light on the plane, or an
object in the room to reflect the plane - this would not work currently,
right? One would need a surface which teleports incoming rays, depending
on which side of the surface they hit.
Would this be possible? And would it be worth the effort?
Florian
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