Martin Vilcans <nomail@nomail> wrote:
> One cool new feature (new for me that is) is the trace command, which makes
> it possible to actually implement a raytracer in the POV-Ray scene
> description language itself...
You don't even need trace() for that, nor even povray's own primitives.
There's an example in the documentation of a raytracer made with the SDL
(without trace and without primitives other than the flat mesh used to show
the result).
--
- Warp
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