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"Rick Measham" <rickm*at%isite.net.au> wrote in message
news:43435ea2@news.povray.org...
> Slime wrote:
> > The radiosity is calculated only in places that are visible from the current
> > camera position (or through reflection/refraction). However, that data is
> > stored in 3D space, so you can reuse that data even if you move the camera.
> > In theory only the newly visible areas will be recalculated if you load the
> > original data. I haven't tested this.
>
> Has anyone else tested this? If this is the case, on the second pass,
> should I save the data as well as load it? (so that the extra data is
> added) then it might just be a case of running the second pass for most
> renders ..
Hi Rick, have you seen Tim's page regarding two-pass radiosity?
http://www.nolights.de/projects/radiosity/radiosity.html
There's a lot of great info on there which should answer many of your questions.
Tim also provides a sample scene to experiment with two-pass radiosity.
Lance.
thezone - thezone.firewave.com.au
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