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Bill Pragnell wrote:
> I've been trying to write some macros to generate grass, and a couple of my
> experiments have turned out reasonably pretty so I thought I'd share.
G'day Bill,
This grass looks spectacular .. I love the clump idea rather than the
individual blade .. any chance of freeing the source?
My current house just has a small bump with a large y scale, which is
very fast and looks fine from a distance, but I'd love to be able to
swap in a really nice grass like this for close-up renders.
Cheers!
Rick Measham
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