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Awesome, thanks very much!
Cheers Dre
<Mienai> wrote in message
news:web.4342406584c2bf8488fe5cb30@news.povray.org...
> "Dre" <bla### [at] somewherecom> wrote:
> > :-O WOW!
> >
> > Is there any chance at taking a peek at the code to that, I'm stunned!
> >
> > Cheers Dre
>
> np.
>
> %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
> #default {finish {ambient 0 diffuse 0.25}}
>
> camera {
> location <0,0,6>
> look_at 0
> }
>
> light_source {
> <0,.5,0> color rgb <2,-.5,-.5>*5
> rotate x*60
> fade_distance 1.5 fade_power 2
> }
> light_source {
> <0,.5,0> color rgb <-.5,2,-.5>*5
> rotate x*60 rotate z*-120
> fade_distance 1.5 fade_power 2
> }
> light_source {
> <0,.5,0> color rgb <-.5,-.5,2>*5
> rotate x*60 rotate z*120
> fade_distance 1.5 fade_power 2
> }
>
> #declare p_Blah=
> pigment{
> leopard
> color_map{
> [0 color rgb 1]
> [1 color rgb 0]
> }
> scale .5
> turbulence .5
> octaves 6
> omega 2
> lambda .9
> }
> #declare fn_Blah=function {
> pigment {
> p_Blah
> }
> }
>
> isosurface{
> function {sqrt(pow(x,2) + pow(y,2) + pow(z,2)) - 2 +
> fn_Blah(x,y,z).gray*.1}
> contained_by{sphere{0,2.5}}
> max_gradient 6.7
> pigment{p_Blah}
> no_shadow
> double_illuminate
> rotate y*60
> }
> %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
>
> Nothing too spectacular. To get the second one just reverse the color_map
> colors and subtract the fn_Blah instead of adding it to the isosurface.
>
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