POV-Ray : Newsgroups : povray.binaries.images : Isodoodles : Re: Isodoodles Server Time
5 Nov 2024 08:25:44 EST (-0500)
  Re: Isodoodles  
From: Alain
Date: 4 Oct 2005 11:10:30
Message: <43429b66$1@news.povray.org>
Bill Pragnell nous apporta ses lumieres en ce 2005-10-04 09:48:
>>Sweet!  Whenever I try to do something like that (pat a
>>function into a rough sphere), I get discontinuities: the
>>edge of the sphere.
> 
> 
> #declare Cracko = function {
>   pigment { crackle turbulence 0.1
>             color_map { [0 color rgb 1]
>                         [1 color rgb 0] } } }
> isosurface { function { Cracko(x*2,y*2,z*2).gray-(1-(x*x+y*y+z*z)/3) }
>              max_gradient 5
>              contained_by { box { -3, 3 } }
>              pigment { color White }
>              finish { ambient 0 } }
> 
> 
>>And they render too slow.  ;)
> 
> Oh yes. Especially with radiosity. These each took about an hour and a half
> to render on a 1.2GHz iBook. Although perhaps I shouldn't have been playing
> music on it at the same time(!).
> 
> B
> 
Instead of using .gray, try .red or .green or .blue or .x or .y or .z. They all return
the same 
thing when using a plain black to white pattern and are faster: evaluate a single
colour. .gray 
first evaluate each colour and average them. As, in this case, each chanel are
identical, that 
operation is futile.

Playing music rarely take more that 5%CPU and not all the time... In my case, it's
more in the 1~2% 
range, in bursts.

-- 
Alain
-------------------------------------------------
Don't cry because it is over, smile because it
happened.


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