|
![](/i/fill.gif) |
Thanks for the suggestion Ger, but as I said I can't do that.. The machine
is too complex, with too many textures...
Rarius
"Ger" <No.### [at] Thank You> wrote in message news:433eebdb@news.povray.org...
> Rarius wrote:
>
>> I am building a cutaway image of a machine, but I am having a problem
>> with
>> the textures. If I texture an object then intersect that object, the
>> texture of the object is overwritten on those surfaces where the object
>> is
>> cut... For example:
>>
>> difference
>> {
>> cylinder
>> {
>> <-10, 0, 0>
>> <10, 0, 0>
>> 1
>> pigment{colour Red}
>> }
>> plane{y, 0}
>> }
>>
>> I get half a red cylinder, but the part where the plane cuts the sphere
>> is
>> the default texture...
>>
>> I thought there was something like a "preserve_textures" modifier, but I
>> can't find anything like that in the help. Can anyone suggest what the
>> modifier might be?
>>
>> BTW doing the cutaway to each element of the machine before texturing is
>> not an option. It is just too complex and I rotate/translate a lot of
>> parts after texturing!
>>
>> Rarius
>
>>
> difference
> {
> cylinder
> {
> <-10, 0, 0>
> <10, 0, 0>
> 1
> }
> plane{y, 0}
> pigment{colour Red}
> }
>
> This way the plane has the same texture as the cylinder.
> --
> Ger
Post a reply to this message
|
![](/i/fill.gif) |