POV-Ray : Newsgroups : povray.general : Preserving textures through CSG : Re: Preserving textures through CSG Server Time
1 Aug 2024 12:25:54 EDT (-0400)
  Re: Preserving textures through CSG  
From: Rarius
Date: 1 Oct 2005 16:13:06
Message: <433eedd2@news.povray.org>
Thanks for the suggestion Ger, but as I said I can't do that.. The machine 
is too complex, with too many textures...

Rarius

"Ger" <No.### [at] ThankYou> wrote in message news:433eebdb@news.povray.org...
> Rarius wrote:
>
>> I am building a cutaway image of a machine, but I am having a problem 
>> with
>> the textures. If I texture an object then intersect that object, the
>> texture of the object is overwritten on those surfaces where the object 
>> is
>> cut... For example:
>>
>> difference
>> {
>>     cylinder
>>     {
>>         <-10, 0, 0>
>>         <10, 0, 0>
>>         1
>>         pigment{colour Red}
>>     }
>>     plane{y, 0}
>> }
>>
>> I get half a red cylinder, but the part where the plane cuts the sphere 
>> is
>> the default texture...
>>
>> I thought there was something like a "preserve_textures" modifier, but I
>> can't find anything like that in the help. Can anyone suggest what the
>> modifier might be?
>>
>> BTW doing the cutaway to each element of the machine before texturing is
>> not an option. It is just too complex and I rotate/translate a lot of
>> parts after texturing!
>>
>> Rarius
>
>>
> difference
> {
>    cylinder
>    {
>        <-10, 0, 0>
>         <10, 0, 0>
>        1
>    }
>    plane{y, 0}
>    pigment{colour Red}
> }
>
> This way the plane has the same texture as the cylinder.
> -- 
> Ger


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