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Rarius wrote:
> I am building a cutaway image of a machine, but I am having a problem with
> the textures. If I texture an object then intersect that object, the
> texture of the object is overwritten on those surfaces where the object is
> cut... For example:
>
> difference
> {
> cylinder
> {
> <-10, 0, 0>
> <10, 0, 0>
> 1
> pigment{colour Red}
> }
> plane{y, 0}
> }
>
> I get half a red cylinder, but the part where the plane cuts the sphere is
> the default texture...
>
> I thought there was something like a "preserve_textures" modifier, but I
> can't find anything like that in the help. Can anyone suggest what the
> modifier might be?
>
> BTW doing the cutaway to each element of the machine before texturing is
> not an option. It is just too complex and I rotate/translate a lot of
> parts after texturing!
>
> Rarius
>
difference
{
cylinder
{
<-10, 0, 0>
<10, 0, 0>
1
}
plane{y, 0}
pigment{colour Red}
}
This way the plane has the same texture as the cylinder.
--
Ger
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