OK.. I found it... I needed to use "cutaway_textures"... Unfortunately I am
still getting exactly the same behaviour! The intersection is still taking
the default texture! Is there a bug in v3.6?
Rarius
"Rarius" <rar### [at] rarius co uk> wrote in message
news:433ee895@news.povray.org...
>I am building a cutaway image of a machine, but I am having a problem with
>the textures. If I texture an object then intersect that object, the
>texture of the object is overwritten on those surfaces where the object is
>cut...
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