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Thought I'd share this with you all.
IMNSHO it's the best rendering of (part of) the Barth Decic that I've seen
for a while.
For the record:
#declare a=1.0
#declare GM=(sqr(5)+1)/2
#declare GM4=pow(GM, 4)
function(x,y,z,a) {
8*(pow(x, 2)-GM4*pow(y, 2))*(pow(y, 2)-GM4*pow(z, 2))*(pow(z, 2)-
GM4*pow(x, 2))*(pow(x, 4)+pow(y, 4)+pow(z, 4)-2*pow(x, 2)*
pow(y, 2)-2*pow(x, 2)*pow(z, 2)-2*pow(y, 2)*pow(z, 2))+(3+5*GM)
*pow((pow(x, 2)+pow(y, 2)+pow(z, 2)-pow(a, 2)),2)*pow((pow(x, 2)
+pow(y, 2)+pow(z, 2)-(2-GM)*pow(a, 2)),2)*pow(a, 2)
}
max_gradient 25060
contained_by{sphere {0, 1.9}}
...and the texture:
texture {
pigment {
aoi <3, 1, 3>
color_map {
[0 color rgb <1.0,0.4,0.25>]
[0.8 color rgb <0.15,0.25,0.9>]
}
}
finish {
ambient 0
diffuse 0.7
specular 0.16
}
}
Must be rendered using Megapov >=1.1
John
--
Run Fast
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Run Linux
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Attachments:
Download 'Decic.jpg' (82 KB)
Preview of image 'Decic.jpg'
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