> You are aware that you can delete files from SDL (depending
> io-restrictions of course)? Well - not exactly delete but reduce to
> zero file size. Just open them with #fopen in write mode.
Well... So I would start with 200GB mesh data on my disk, and when the
renderer finished the disk would be nearly empty again.
I can't see how this should help if I don't have 200GB free disk space
in the first place.
Sure, there are workarounds (the external application could try to
produce the per-frame data while POV-Ray is still rendering the previous
frame, and it could even communicate with the POV-Ray-script using
external files or POV's shell-out option). The point is: this makes
writing external applications that use POV-Ray merely as a renderer
unnecessarily complicated.
-sascha
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