Ok, this is one test of blur averaging the normals.
Rendering becomes sloooow, and my test are made with not much normals, but
the result is interesting.
This weekend I will end the test and post sources.
Bye,
;-)
Paolo
> You may blur the reflection a little bit by avaraging a set of slightly
> different normals. (->
> http://tag.povray.org/povQandT/languageQandT.html#blurredreflection)
> ... dave
> "PM 2Ring" wrote:
> I've been trying to get water on sand to look right for days. I think I
have
> some coincident surface problems...
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