POV-Ray : Newsgroups : povray.binaries.images : Glass and Photon. : Re: Glass and Photon. Server Time
5 Nov 2024 08:25:45 EST (-0500)
  Re: Glass and Photon.  
From: Alain
Date: 27 Sep 2005 20:45:48
Message: <4339e7bc@news.povray.org>
Hasan3 nous apporta ses lumieres en ce 2005-09-27 08:21:
> 
> Photon and Light  settings :
> 
> global_settings {
>   assumed_gamma 1
>   max_trace_level 35
>   ambient_light rgb< 0,0,0>
> 
>   photons {
>     spacing 0.01
>     autostop 0
>   }
> }
> 
> 
>   light_source {<-9,33,-13>
>         color rgb <1,1,1>*6000
>     fade_distance 1
>     fade_power 2
>     photons {
>         refraction on
>         reflection on
>     }
>   }
> 
> 
> What can Imake for more realism?
> Regards all.
> 
> 
> ------------------------------------------------------------------------
> 
You use a point light, try an area_light. This will soften the edges of the shadows.
If you sue 
adaptive the render time increase will stay reasonable even with high density arays
like 33*33. 
Start with adaptive 0 and increase if you get artefacts. Using circular and orient let
you simulate 
a spherical light. It also dispense you from bothering with the actual orientation of
the aray (a 
cheap trick).
Adding some dispersion can help. Typical values are normaly small like 1.01 to 1.1.
It's placed in 
the interior block.
Try rounding the edge of the glass, it looks very sharp.
Also, the edge of the table looks sharp. It to can be rounded, even if the rounding
have a very 
small radius.

-- 
Alain
-------------------------------------------------
Methodist: It's not so bad if shit happens, as long as you serve grape juice with it.


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