Sebastian H. wrote:
>
> Looks great!
> What is the hair made of? cylinders?
>
> Sebastian
nope ...,
to use the mesh reuse facility of povray (to save memory) you nearly
always depend on instanciating the hair as copies of a predefiend mesh.
As stated above I wrote macros to generate a small macro to define such
a mesh as "hair patch prototype" and used copies of it.
See
http://news.povray.org/povray.binaries.images/thread/%3C432f4a2e%40news.povray.org%3E/
as example in which trouble you may run if your using cylinders.
memory consumption for this render was roughly 180M.
... dave
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