POV-Ray : Newsgroups : povray.binaries.images : how cuddlesome ... : Re: how cuddlesome ... Server Time
5 Nov 2024 08:26:26 EST (-0500)
  Re: how cuddlesome ...  
From: Sebastian H 
Date: 27 Sep 2005 04:15:21
Message: <4338ff99@news.povray.org>
> Hi to all out there,
> 
> after I experimented a little bit with a PERL script to place arbitrary 
> objects on a mesh in an evenly distributed manner, this is the first 
> real result of a fluffy toy (like my niece have one).
> 
> Even so I very like Tim Nikias (here your "credits" ;-)) approach of 
> "cube-mapping" a predefined set of meshes to take the mesh normals into 
> account, I found it not necessary in this case as the fur won't be 
> derogated by gravity and orientation that much and it would even be hard 
> to see in the render (beside you make a real close-up).
> Instead I wrote small macros to generate small patches of hair with the 
> possibilty of controlling the length and curliness (as probably 
> everybody here has done it once), and used just two different patches to 
> instanciate the rest of the fur.
> 
> I'm very pleased with the outcome, as it shows all this small 
> irregularties of real fur.
> 
> Please forgive for the poor textures (and maybe) strange colors as I'm 
> allmost color blind and sometimes just have to guess.
> 
> ... dave
> 
> ------------------------------------------------------------------------
> 

Looks great!
What is the hair made of? cylinders?

Sebastian


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