|
![](/i/fill.gif) |
spl nous apporta ses lumieres en ce 2005-09-23 15:49:
>>No, but you can be completely sure that for an animation, even of
>>cinema-like resolution, 2.2 GB of images is unnecessary.
>
>
> Actually, it is. The display is a large display wall, significantly larger
> than cinema resolution. We want to be able to see single pixel detail on
> the texture maps. Figuratively, we want to see the forest, the trees, the
> leaves, and the veins on the leaves.
>
> Actually, if povray supported MIPmaps or some other form of level of detail
> management, that might be useful. I though about doing some form of tiling
> of the textures but given time constraints in getting this project
> rendered, I didn't think I had the time to work it out, thus the brute
> force approach.
>
> But thanks for your response.
>
>
>
>
In what format are those images? If not in PNG format, try to vonvert to that format,
with the
highest compression possible. You won't loose any detail and the conversion time will
probably be
regained many times while loading.
Alain
Post a reply to this message
|
![](/i/fill.gif) |