David El Tom wrote:
> I forced myself to clean up the script and implement UV support.
>
> some in the mesh2), it could be a versatile tool as it gives you the
> freedom of placing anything you want and finetune the placed object on
> base of the corresponding uv`s.
>
> You can find the script in p.b.utilities.
>
(http://news.povray.org/povray.binaries.utilities/thread/%3C4331fa28%40news.povray.org%3E/)
>
>
> just give it a try ... ;-)
>
> feedback is as always welcome.
>
> ...dave
Thanks Dave. Will definitely take a look.
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