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"Hosiah" <lev### [at] linuxquestionsnet> wrote in message
news:web.43325c50579ae3dede857b690@news.povray.org...
> My second post. And this forum is so educational; just look how I've
> improved since my first post!
>
> OK, I'm going for this scene from the movie "The Shining", a reference
> screen shot from the movie is here:
> http://www.archiviokubrick.it/film/shining/foto/danny03.jpg .
>
> I'm doing without Danny and his cars (because I'm not that good at meshing
> yet!). Just showing the ball that has rolled up. I would like to improve
> this by having the paint on the walls in the hallway reflect the lights
> back like they do in the reference movie frame. I've tried various different
> features in the "finish" section, but haven't hit on the right
> combination, yet. Also tried tweaking the lights everywhich-way. I have to
> be careful not to overexpose the hallway, the lights are pretty close
> together. Any suggestions?
this scene is begging for radiosity!
other than that, my only suggestion is to make the lights a little more
yellowish/orange'ish
you're on the way to perfection!
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
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