I forced myself to clean up the script and implement UV support.
some in the mesh2), it could be a versatile tool as it gives you the
freedom of placing anything you want and finetune the placed object on
base of the corresponding uv`s.
You can find the script in p.b.utilities.
(http://news.povray.org/povray.binaries.utilities/thread/%3C4331fa28%40news.povray.org%3E/)
just give it a try ... ;-)
feedback is as always welcome.
...dave
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