POV-Ray : Newsgroups : povray.animations : Render time consideration : Re: Render time consideration Server Time
1 Jul 2024 04:18:26 EDT (-0400)
  Re: Render time consideration  
From: Oleguer Vilella
Date: 21 Sep 2005 16:34:22
Message: <4331c3ce@news.povray.org>
Parsing time is the time that takes the program before starting to show the 
preview screen?

Regards,
Oleguer


news:RqnHlAANQ9LDFw$z@econym.demon.co.uk...
> Wasn't it benahpets who wrote:
>>Hi,
>>
>>I'm rendering a 30 second animation (640*480) and i've some problems with
>>the render time (30 minute per frame). My anim uses a detailed model of a
>>car (the files describing the geometry weigh more than 150 Mo). Is POV Ray
>>keeping the geometry in memory between frames or (as i think it) the whole
>>files are parsed again for every frame. Is there a solution for this
>>problem?? I already use my own application to distribute rendering over a
>>network... Seems like the only solution i have is to increase the number 
>>of
>>render devices
>
> POV is re-parsing the whole thing for each frame.
>
> There seems to be some confusion in your post about whether the problem
> is with the parse time or the render time. Look at the stats to see if
> parsing or rendering is taking too long, and change your code to improve
> the efficiency in that area.
>
> Also check to see if you are running short of memory. 150Mb of geometry
> data is going to expand into a huge amount of parsed geometry. Once POV
> requires so much memory that the system starts shuffling virtual memory,
> the render times go through the roof.
>
> -- 
> Mike Williams
> Gentleman of Leisure


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