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> > By the way, ..., memory consumtpion was 1,4 G for this render
> Well, I won't be rendering it before I upgrade my box to have more
> memory. I was going to offer a useful tip to use less memory by
> dynamically creating the cylinders where you are looking, but I can't
> think of how you'd do it without patching POV-Ray.
A quick solution might be obtainable with my Surcoat2Hair-Macros. The
approach I took with the hair was to generate a few mesh-hairs at various
lengths and oriented around a sphere. When placing a hair, I then "clip" to
a hair based on the hairs available. Uses little memory (due to the
mesh-reuse optimization). Might want to look into it, though you'd have to
adjust the macros to your needs (but I guess you're capable of that if you
can write your own Perl-Scripts).
You can find the macros in my Downloads section, the link to my homepage is
in my sig.
Regards,
Tim
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
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