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"Skip Talbot" <Ski### [at] aol com> wrote in message
news:432f8650$1@news.povray.org...
>I gave this patch a go and one feature that I liked was the update camera
>option on the opengl window. This would be useful for tweaking your camera
>placement in real time, instead of running render after render of trials.
>You could add the movement of objects and lights, but then you are probably
>rebuilding Moray.
>
> Isn't it customary to name a patch executable something other than
> pvengine? That way people aren't overwriting their original pov engine or
> having to rename it themselves.
>
> Its looking good so far David. I'm sure you will have more believers as
> you add features and complete this project.
>
> Skip
Thanks Skip for your kind comments. Really I made it to reduce
some of the trial and error(tweak, render, re-tweak, ...) stage of making
a scene in SDL(which I love to use).
I added the transform option only because it was relatively easy to
implement.
I'm not sure it has much use either.
Once I decide on a export format that will be the next feature.
Any ideas on which format to use ?
Thanks again,
Dave.
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