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Hi there,
while working on something hairy, I stumbled over several includes and
macros available throughout the net. But unfortunately all seem to work
only in conjunction with external programs like the MeshCompressor (by
C. Colefax if I renember wright).
Is it possible (or planned) to access the internal data structure of a
mesh through SDL. (like MESH_IDENTIFIER.vertex[number_of_vertex] or
MESH_IDENTIFIER.face[number_of_face] etc. ?
This would make it possible to write macros for placing things evenly
distributed on a mesh, which could also had been created by an macro in
first place, without the need of external programs, writing the whole
mesh crap to disk or the neccessarity of writing an own mesh parser in SDL.
answers are welcome ;-)
.... dave
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