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avplat wrote:
> Mike Raiford wrote:
>
>
>>What does the rest of your radiosity block look like? Or could you post
>>the scene source?
>>
>>I understand if you don't want to, but it might give some of us an
>>opportunity to play with the scene a bit to figure it out.
>
>
> Radiosity block looks like this:
>
> radiosity {
> pretrace_start 0.08
> pretrace_end 0.01
> error_bound 3
> gray_threshold 0.5
> always_sample off
> count 50
> nearest_count 8
> recursion_limit 3
> }
>
> Tim Nikias (I also posted this message in "newusers") suggested to play with
> "nearset_count" and "count". My "nearest_count" is as big as he suggested.
> Right now I am rendering with "count 300", but lines still remain, maybe a
> little better. I will try 500 at night.
>
> It is absolutely not a problem to post a source. But this is a kitchen with
> all the furniture, etc. Original size is 27 MB... Archive size is around
> 1MB... It is not possible to post it here.
>
Bump up nearest_count and count. (Tim was certainly right), also turn
always_sample back on.
There *could* be a problem with coincident surfaces (I have seen very
strange lighting artifacts with them)
--
~Mike
Things! Billions of them!
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