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"andrel" <a_l### [at] hotmailcom> schrieb im Newsbeitrag
news:432### [at] hotmailcom...
> If you know the approximate distance, is it also possible to use
> different levels of detail for far away and close objects?
If you use mesh2 objects, you shouldn't save memory, but for other objects
this is the way to go.
Of course you have to generate such different objects with equal appearence.
In this case the nearest tree is 20 times nearer than the ones far away.
If you can see a continous range of tree copies, it can be possible to
detect the boundaries between the different meshes.
Norbert Kern
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