|
![](/i/fill.gif) |
Tom York <alp### [at] zubenelgenubi 34sp com> wrote:
> Is there a way around this, preferably using the SDL?
Actually I'm not sure if it's possible at all.
You could try, however, to see what happens if you #declare your pigment
as an identifier and then use it in a pigment function. I haven't actually
tried if POV-Ray copies the image data for the pigment function or not.
It it doesn't then you can use the declared pigment as the pigment of
your object and the function as a pattern in your normal block (with
something like normal { function { TheImage(x,y,z).gray } ... }).
--
- Warp
Post a reply to this message
|
![](/i/fill.gif) |