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Mike Raiford wrote:
> NumbC wrote:
>
>> Anyone got a solution for good realistic neon lights? I am currently
>> trying
>
>
> I'm with everyone else:
>
> radiosity+emitting media.
>
> It seems your neons are torroidial, so use a torus function, something
> like:
>
> #declare neon_light =
> torus
> {
> 2, 0.1
>
> pigment { color rgbt 1 }
> finish { ambient 4.0 diffuse 0 reflection 0.5}
> hollow
> interior
> {
> media { emission rgb <1, 0.01, 0.001> *15
>
> density
> {
> function { f_torus(x,y,z,2,0.05)}
> }
> }
> }
>
> }
>
> The radiosity block I used:
>
> radiosity
> {
> pretrace_start 0.08
> pretrace_end 0.01
> low_error_factor .8
> count 100
> nearest_count 20
> recursion_limit 4
> error_bound 1
> brightness 1
> media on
> }
>
> I'll attached a file of what this will look like. Please excuse me if
> the object looks similar. I liked it and wanted to make it look the same
> (but makes a darn good demo-scene) :)
>
> Adjust the colors in any way you wish. I chose a more typical red for
> the neon.
>
--
~Mike
Things! Billions of them!
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Attachments:
Download 'neons.jpg' (9 KB)
Preview of image 'neons.jpg'
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