|
|
NumbC wrote:
> Anyone got a solution for good realistic neon lights? I am currently trying
I'm with everyone else:
radiosity+emitting media.
It seems your neons are torroidial, so use a torus function, something like:
#declare neon_light =
torus
{
2, 0.1
pigment { color rgbt 1 }
finish { ambient 4.0 diffuse 0 reflection 0.5}
hollow
interior
{
media { emission rgb <1, 0.01, 0.001> *15
density
{
function { f_torus(x,y,z,2,0.05)}
}
}
}
}
The radiosity block I used:
radiosity
{
pretrace_start 0.08
pretrace_end 0.01
low_error_factor .8
count 100
nearest_count 20
recursion_limit 4
error_bound 1
brightness 1
media on
}
I'll attached a file of what this will look like. Please excuse me if
the object looks similar. I liked it and wanted to make it look the same
(but makes a darn good demo-scene) :)
Adjust the colors in any way you wish. I chose a more typical red for
the neon.
--
~Mike
Things! Billions of them!
Post a reply to this message
|
|