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George Pantazopoulos wrote:
> Here is the image referred to by my above reply:
>
http://news.povray.org/povray.binaries.images/thread/%3C418129b4%40news.povray.org%3E/?ttop=203630&toff=100
>
>>He means the image I posted, using one of Tim Nikias' scenes. For an
>>experiment I was doing, I modified POV-Ray so that it would calculate
>>radiosity for every pixel (first bounce), and then essentially do path
>>tracing for subsquent bounces.
>>
>>Disabling the irradiance caching feature prevented fine details in the
>>"caustics" from getting smoothed out and lost, at the expense of longer
>>rendering times, and graininess. (However, It also made it much easier to
>>parallelize a radiosity render!)
>>
>>
>>George
>>http://www.gammaburst.net
>
>
>
> ------------------------------------------------------------------------
>
That was the one!
I looked at the statistics in the original message, and 1 hour seems
reasonable, given what you're doing.
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