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Eli wrote:
> Cool, isn't it?
Yep.
>
> radiosity is a bit like photons turned backwards...
>
From what I can tell, the radiosity algorithm basically takes a patch
from a surface, traces out from it in a psuedo-random pattern ([[count]]
points), averages it together and calls the illumination of that patch
the result. So, it makes sense that caustics would happen.
I have not looked at the code to see if this is really what it does.
There's more to it, I'm sure.
--
~Mike
Things! Billions of them!
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